微信小程序开发之手势解锁的介绍

互联网 18-6-22
手势解锁是app上常见的解锁方式,相比输入密码方式操作起来要方便许多。这篇文章主要介绍了微信小程序开发教程-手势解锁实例,有兴趣的可以了解一下。

手势解锁是app上常见的解锁方式,相比输入密码方式操作起来要方便许多。下面展示如何基于微信小程序实现手机解锁。最终实现效果如下图:

整个功能基于canvas实现,首先添加画布组件,并设定样式

<!--index.wxml--> <view class="container">  <canvas canvas-id="id-gesture-lock" class="gesture-lock" bindtouchstart="onTouchStart"   bindtouchmove="onTouchMove" bindtouchend="onTouchEnd"></canvas> </view>
.gesture-lock {   margin: 100rpx auto;   width: 300px;   height: 300px;   background-color: #ffffff; }

手势解锁实现代码在gesture_lock.js中(完整源码地址见末尾)。

初始化

   constructor(canvasid, context, cb, opt){     this.touchPoints = [];     this.checkPoints = [];     this.canvasid = canvasid;     this.ctx = context;     this.width = opt && opt.width || 300; //画布长度     this.height = opt && opt.height || 300; //画布宽度     this.cycleNum = opt && opt.cycleNum || 3;     this.radius = 0; //触摸点半径     this.isParamOk = false;     this.marge = this.margeCircle = 25; //触摸点及触摸点和画布边界间隔     this.initColor = opt && opt.initColor || '#C5C5C3';       this.checkColor = opt && opt.checkColor || '#5AA9EC';     this.errorColor = opt && opt.errorColor || '#e19984';     this.touchState = "unTouch";     this.checkParam();     this.lastCheckPoint = null;     if (this.isParamOk) {       // 计算触摸点的半径长度       this.radius = (this.width - this.marge * 2 - (this.margeCircle * (this.cycleNum - 1))) / (this.cycleNum * 2)       this.radius = Math.floor(this.radius);       // 计算每个触摸点的圆心位置       this.calCircleParams();     }     this.onEnd = cb; //滑动手势结束时的回调函数   }

主要设置一些参数,如canvas的长宽,canvas的context,手势锁的个数(3乘3, 4乘4),手势锁的颜色,手势滑动结束时的回调函数等。并计算出手势锁的半径。

计算每个手势锁的圆心位置

   calCircleParams() {     let n = this.cycleNum;     let count = 0;     for (let i = 0; i < n; i++) {       for (let j = 0; j < n; j++){         count++;         let touchPoint = {           x: this.marge + i * (this.radius * 2 + this.margeCircle) + this.radius,           y: this.marge + j * (this.radius * 2 + this.margeCircle) + this.radius,           index: count,           check: "uncheck",         }         this.touchPoints.push(touchPoint)       }     }   }

绘制手势锁

    for (let i = 0; i < this.touchPoints.length; i++){       this.drawCircle(this.touchPoints[i].x, this.touchPoints[i].y, this.radius, this.initColor)    }    this.ctx.draw(true);

接下来就是识别用户的滑动行为,判断用户划过了哪些圆圈,进而识别出用户的手势。

在touchstart和touchmove事件中检测触发并更新画布

   onTouchStart(e) {     // 不识别多点触控     if (e.touches.length > 1){       this.touchState = "unTouch";       return;     }     this.touchState = "startTouch";     this.checkTouch(e);     let point = {x:e.touches[0].x, y:e.touches[0].y};     this.drawCanvas(this.checkColor, point);   }    onTouchMove(e) {     if (e.touchState === "unTouch") {       return;     }     if (e.touches.length > 1){       this.touchState = "unTouch";       return;     }     this.checkTouch(e);     let point = {x:e.touches[0].x, y:e.touches[0].y};     this.drawCanvas(this.checkColor, point);   }

检测用户是否划过某个圆圈

   checkTouch(e) {     for (let i = 0; i < this.touchPoints.length; i++){       let point = this.touchPoints[i];       if (isPointInCycle(e.touches[0].x, e.touches[0].y, point.x, point.y, this.radius)) {         if (point.check === 'uncheck') {           this.checkPoints.push(point);           this.lastCheckPoint = point;         }         point.check = "check"         return;       }     }   }

更新画布

    drawCanvas(color, point) {     //每次更新之前先清空画布     this.ctx.clearRect(0, 0, this.width, this.height);     //使用不同颜色和形式绘制已触发和未触发的锁     for (let i = 0; i < this.touchPoints.length; i++){       let point = this.touchPoints[i];       if (point.check === "check") {         this.drawCircle(point.x, point.y, this.radius, color);         this.drawCircleCentre(point.x, point.y, color);       }       else {         this.drawCircle(this.touchPoints[i].x, this.touchPoints[i].y, this.radius, this.initColor)       }     }     //绘制已识别锁之间的线段     if (this.checkPoints.length > 1) {        let lastPoint = this.checkPoints[0];        for (let i = 1; i < this.checkPoints.length; i++) {          this.drawLine(lastPoint, this.checkPoints[i], color);          lastPoint = this.checkPoints[i];        }     }     //绘制最后一个识别锁和当前触摸点之间的线段     if (this.lastCheckPoint && point) {       this.drawLine(this.lastCheckPoint, point, color);     }     this.ctx.draw(true);   }

当用户滑动结束时调用回调函数并传递识别出的手势

   onTouchEnd(e) {     typeof this.onEnd === 'function' && this.onEnd(this.checkPoints, false);   }    onTouchCancel(e) {     typeof this.onEnd === 'function' && this.onEnd(this.checkPoints, true);   }

重置和显示手势错误

   gestureError() {     this.drawCanvas(this.errorColor)   }    reset() {     for (let i = 0; i < this.touchPoints.length; i++) {       this.touchPoints[i].check = 'uncheck';     }     this.checkPoints = [];     this.lastCheckPoint = null;     this.drawCanvas(this.initColor);   }

如何调用

在onload方法中创建lock对象并在用户触摸事件中调用相应方法

  onLoad: function () {   var s = this;   this.lock = new Lock("id-gesture-lock", wx.createCanvasContext("id-gesture-lock"), function(checkPoints, isCancel) {    console.log('over');    s.lock.gestureError();    setTimeout(function() {     s.lock.reset();    }, 1000);   }, {width:300, height:300})   this.lock.drawGestureLock();   console.log('onLoad')   var that = this   //调用应用实例的方法获取全局数据   app.getUserInfo(function(userInfo){    //更新数据    that.setData({     userInfo:userInfo    })    that.update()   })  },  onTouchStart: function (e) {   this.lock.onTouchStart(e);  },  onTouchMove: function (e) {   this.lock.onTouchMove(e);  },  onTouchEnd: function (e) {   this.lock.onTouchEnd(e);  }

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