canvas怎样做出黑色背景带特效碎屑烟花

互联网 18-3-13
这次给大家带来canvas怎样做出黑色背景带特效碎屑烟花,canvas做出黑色背景带特效碎屑烟花的注意事项有哪些,下面就是实战案例,一起来看一下。
<canvas id="cas" style="  background-color  :rgba(0,5,24,1)" width="1235" height="680">浏览器不支持canvas</canvas><div class="city">      <img src="city.png" alt=""></div><img src="moon.png" alt="" id="moon" style="  visibility  : hidden;"><div style="display:none">      <div class="shape">新年快乐</div>      <div class="shape">阖家欢乐</div>      <div class="shape">万事如意</div>      <div class="shape">心想事成</div>   </div>

css

body { margin: 0; padding: 0; overflow: hidden;}.city { width: 100%; position: fixed; bottom: 0px; z-index: 100;}.city img { width: 100%;}

js

var canvas = document.getElementById("cas");var ocas = document.createElement("canvas");var octx = ocas.getContext("2d");var ctx = canvas.getContext("2d");  ocas.width = canvas.width = window.innerWidth;  ocas.height = canvas.height = window.innerHeight;var bigbooms = [];window.onload = function () {      initAnimate()  }function initAnimate() {      drawBg();      lastTime = new Date();      animate();  }var lastTime;function animate() {      ctx.save();      ctx.fillStyle = "rgba(0,5,24,0.1)";      ctx.fillRect(0, 0, canvas.width, canvas.height);      ctx.restore();    var newTime = new Date();    if (newTime - lastTime > 500 + (window.innerHeight - 767) / 2) {        var random = Math.random() * 100 > 2 ? true : false;        var x = getRandom(canvas.width / 5, canvas.width * 4 / 5);        var y = getRandom(50, 200);        if (random) {            var bigboom = new Boom(getRandom(canvas.width / 3, canvas.width * 2 / 3), 2, "#FFF", {                x: x,                y: y              });              bigbooms.push(bigboom)          } else {            var bigboom = new Boom(getRandom(canvas.width / 3, canvas.width * 2 / 3), 2, "#FFF", {                x: canvas.width / 2,                y: 200              }, document.querySelectorAll(".shape")[parseInt(getRandom(0, document.querySelectorAll(                ".shape").length))]);              bigbooms.push(bigboom)          }          lastTime = newTime;      }      stars.foreach(function () {        this.paint();      })      drawMoon();      bigbooms.foreach(function (index) {        var that = this;        if (!this.dead) {            this._move();            this._drawLight();          } else {            this.booms.foreach(function (index) {                if (!this.dead) {                    this.moveTo(index);                  } else if (index === that.booms.length - 1) {                      bigbooms[bigbooms.indexOf(that)] = null;                  }              })          }      });      raf(animate);  }function drawMoon() {    var moon = document.getElementById("moon");    var centerX = canvas.width - 200,          centerY = 100,          width = 80;    if (moon.complete) {          ctx.drawImage(moon, centerX, centerY, width, width)      } else {          moon.onload = function () {              ctx.drawImage(moon, centerX, centerY, width, width)          }      }    var index = 0;    for (var i = 0; i < 10; i++) {          ctx.save();          ctx.beginPath();          ctx.arc(centerX + width / 2, centerY + width / 2, width / 2 + index, 0, 2 * Math.PI);          ctx.fillStyle = "rgba(240,219,120,0.005)";          index += 2;          ctx.fill();          ctx.restore();      }  }Array.prototype.foreach = function (callback) {    for (var i = 0; i < this.length; i++) {        if (this[i] !== null) callback.apply(this[i], [i])      }  }var raf = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame ||    window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (callback) {        window.setTimeout(callback, 1000 / 60);      };  canvas.onclick = function () {    var x = event.clientX;    var y = event.clientY;    var bigboom = new Boom(getRandom(canvas.width / 3, canvas.width * 2 / 3), 2, "#FFF", {        x: x,        y: y      });      bigbooms.push(bigboom)  }var Boom = function (x, r, c, boomArea, shape) {    this.booms = [];    this.x = x;    this.y = (canvas.height + r);    this.r = r;    this.c = c;    this.shape = shape || false;    this.boomArea = boomArea;    this.theta = 0;    this.dead = false;    this.ba = parseInt(getRandom(80, 200));  }  Boom.prototype = {    _paint: function () {          ctx.save();          ctx.beginPath();          ctx.arc(this.x, this.y, this.r, 0, 2 * Math.PI);          ctx.fillStyle = this.c;          ctx.fill();          ctx.restore();      },    _move: function () {        var dx = this.boomArea.x - this.x,              dy = this.boomArea.y - this.y;        this.x = this.x + dx * 0.01;        this.y = this.y + dy * 0.01;        if (Math.abs(dx) <= this.ba && Math.abs(dy) <= this.ba) {            if (this.shape) {                this._shapBoom();              } else this._boom();            this.dead = true;          } else {            this._paint();          }      },    _drawLight: function () {          ctx.save();          ctx.fillStyle = "rgba(255,228,150,0.3)";          ctx.beginPath();          ctx.arc(this.x, this.y, this.r + 3 * Math.random() + 1, 0, 2 * Math.PI);          ctx.fill();          ctx.restore();      },    _boom: function () {        var fragNum = getRandom(30, 200);        var style = getRandom(0, 10) >= 5 ? 1 : 2;        var color;        if (style === 1) {              color = {                a: parseInt(getRandom(128, 255)),                b: parseInt(getRandom(128, 255)),                c: parseInt(getRandom(128, 255))              }          }        var fanwei = parseInt(getRandom(300, 400));        for (var i = 0; i < fragNum; i++) {            if (style === 2) {                  color = {                    a: parseInt(getRandom(128, 255)),                    b: parseInt(getRandom(128, 255)),                    c: parseInt(getRandom(128, 255))                  }              }            var a = getRandom(-Math.PI, Math.PI);            var x = getRandom(0, fanwei) * Math.cos(a) + this.x;            var y = getRandom(0, fanwei) * Math.sin(a) + this.y;            var radius = getRandom(0, 2)            var frag = new Frag(this.x, this.y, radius, color, x, y);            this.booms.push(frag);          }      },    _shapBoom: function () {        var that = this;          putValue(ocas, octx, this.shape, 5, function (dots) {            var dx = canvas.width / 2 - that.x;            var dy = canvas.height / 2 - that.y;            for (var i = 0; i < dots.length; i++) {                  color = {                    a: dots[i].a,                    b: dots[i].b,                    c: dots[i].c                  }                var x = dots[i].x;                var y = dots[i].y;                var radius = 1;                var frag = new Frag(that.x, that.y, radius, color, x - dx, y - dy);                  that.booms.push(frag);              }          })      }  }function putValue(canvas, context, ele, dr, callback) {      context.clearRect(0, 0, canvas.width, canvas.height);    var img = new Image();    if (ele.innerHTML.indexOf("img") >= 0) {          img.src = ele.  getElementsByTagName  ("img")[0].src;          imgload(img, function () {              context.drawImage(img, canvas.width / 2 - img.width / 2, canvas.height / 2 - img.width / 2);              dots = getimgData(canvas, context, dr);              callback(dots);          })      } else {        var text = ele.innerHTML;          context.save();        var fontSize = 200;          context.font = fontSize + "px 宋体 bold";          context.textAlign = "center";          context.textBaseline = "middle";          context.fillStyle = "rgba(" + parseInt(getRandom(128, 255)) + "," + parseInt(getRandom(128, 255)) + "," +            parseInt(getRandom(128, 255)) + " , 1)";          context.fillText(text, canvas.width / 2, canvas.height / 2);          context.restore();          dots = getimgData(canvas, context, dr);          callback(dots);      }  }function imgload(img, callback) {    if (img.complete) {          callback.call(img);      } else {          img.onload = function () {              callback.call(this);          }      }  }function getimgData(canvas, context, dr) {    var imgData = context.getImageData(0, 0, canvas.width, canvas.height);      context.clearRect(0, 0, canvas.width, canvas.height);    var dots = [];    for (var x = 0; x < imgData.width; x += dr) {        for (var y = 0; y < imgData.height; y += dr) {            var i = (y * imgData.width + x) * 4;            if (imgData.data[i + 3] > 128) {                var dot = {                    x: x,                    y: y,                    a: imgData.data[i],                    b: imgData.data[i + 1],                    c: imgData.data[i + 2]                  };                  dots.push(dot);              }          }      }    return dots;  }function getRandom(a, b) {    return Math.random() * (b - a) + a;  }var maxRadius = 1,      stars = [];function drawBg() {    for (var i = 0; i < 100; i++) {        var r = Math.random() * maxRadius;        var x = Math.random() * canvas.width;        var y = Math.random() * 2 * canvas.height - canvas.height;        var star = new Star(x, y, r);          stars.push(star);          star.paint()      }  }var Star = function (x, y, r) {    this.x = x;    this.y = y;    this.r = r;  }  Star.prototype = {    paint: function () {          ctx.save();          ctx.beginPath();          ctx.arc(this.x, this.y, this.r, 0, 2 * Math.PI);          ctx.fillStyle = "rgba(255,255,255," + this.r + ")";          ctx.fill();          ctx.restore();      }  }var focallength = 250;var Frag = function (centerX, centerY, radius, color, tx, ty) {    this.tx = tx;    this.ty = ty;    this.x = centerX;    this.y = centerY;    this.dead = false;    this.centerX = centerX;    this.centerY = centerY;    this.radius = radius;    this.color = color;  }  Frag.prototype = {    paint: function () {          ctx.save();          ctx.beginPath();          ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI);          ctx.fillStyle = "rgba(" + this.color.a + "," + this.color.b + "," + this.color.c + ",1)";          ctx.fill()          ctx.restore();      },    moveTo: function (index) {        this.ty = this.ty + 0.3;        var dx = this.tx - this.x,              dy = this.ty - this.y;        this.x = Math.abs(dx) < 0.1 ? this.tx : (this.x + dx * 0.1);        this.y = Math.abs(dy) < 0.1 ? this.ty : (this.y + dy * 0.1);        if (dx === 0 && Math.abs(dy) <= 80) {            this.dead = true;          }        this.paint();      }  }

相信看了本文案例你已经掌握了方法,更多精彩请关注php中文网其它相关文章!

推荐阅读:

canvas怎样做出黑色背景的青色烟花

canvas怎样做出黑色背景的红色烟花

以上就是canvas怎样做出黑色背景带特效碎屑烟花的详细内容,更多内容请关注技术你好其它相关文章!

来源链接:
免责声明:
1.资讯内容不构成投资建议,投资者应独立决策并自行承担风险
2.本文版权归属原作所有,仅代表作者本人观点,不代表本站的观点或立场
标签: 黑色
上一篇:php获取远程图片并下载保存到本地的方法分析 下一篇:你不知道的CSS使用技巧

相关资讯