WPF实现好看的跑马灯特效实例

互联网 17-6-17
这篇文章主要为大家详细介绍了WPF实现简单的跑马灯效果,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

最近项目上要用到跑马灯的效果,和网上不太相同的是,网上大部分都是连续的,而我们要求的是不连续的。

也就是是,界面上就展示4项(展示项数可变),如果有7项要展示的话,则不断的在4个空格里左跳,当然,衔接上效果不是很好看。

然后,需要支持点击以后进行移除掉不再显示的内容。

效果如下:

思路大致如下:

1、最外层用一个ViewBox,为了可以填充调用此控件的地方,这样可以方便自动拉伸

复制代码 代码如下:

<Viewbox x:Name="viewbox_main" Height="{Binding Path=ActualHeight}" Width="{Binding Path=ActualWidth}" MouseLeave="grid_main_MouseLeave" MouseMove="grid_main_MouseMove"  HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Stretch="Fill"/>

3、设置一个Canvas,放入到最外层的Viewbox中,用于跑马灯时候用(这也是常用的跑马灯控件Canvas)

//给Canvas设置一些属性   canvas_board.VerticalAlignment = VerticalAlignment.Stretch;   canvas_board.HorizontalAlignment = HorizontalAlignment.Stretch;  canvas_board.Width = this.viewbox_main.ActualWidth;  canvas_board.Height = this.viewbox_main.ActualHeight;  canvas_board.ClipToBounds = true;  //用viewbox可以支持拉伸  this.viewbox_main.Child = canvas_board;

4、将要循环的Grid放入到Canvas里,这里的Grid的个数,要比展示的个数大一个,也就是Count+1个值,因为滚动的时候,其实是在最外面有一个的,这样保证了循环的走动。至于两个控件之间的Margin这个就是要设置Grid的了,到时候控件是直接扔进Grid里的

//循环将Grid加入到要展示的列表里  for (int i = 0; i < Uc_Count + 1; i++)  {   Grid grid = new Grid();   grid.Width = canvas_board.Width / Uc_Count - 10;   grid.Height = canvas_board.Height - 10;   grid.Margin = new Thickness(5);   this.canvas_board.Children.Add(grid);   grid.SetValue(Canvas.TopProperty, 0.0);   grid.SetValue(Canvas.LeftProperty, i * (grid.Width + 10));     UcListForShow.Add(grid);  }

5、给每个Grid增加一个动画效果,就是向左移动的效果

for (int i = 0; i < UcListForShow.Count; i++)  {   //设置滚动时候的效果   DoubleAnimationUsingKeyFrames daukf_uc = new DoubleAnimationUsingKeyFrames();   LinearDoubleKeyFrame k1_uc = new LinearDoubleKeyFrame(i * (UcListForShow[i].Width + 10), KeyTime.FromTimeSpan(TimeSpan.FromSeconds(2)));   LinearDoubleKeyFrame k2_uc = new LinearDoubleKeyFrame((i - 1) * (UcListForShow[i].Width + 10), KeyTime.FromTimeSpan(TimeSpan.FromSeconds(2.5)));   daukf_uc.KeyFrames.Add(k1_uc);   daukf_uc.KeyFrames.Add(k2_uc);   storyboard_imgs.Children.Add(daukf_uc);   Storyboard.SetTarget(daukf_uc, UcListForShow[i]);   Storyboard.SetTargetProperty(daukf_uc, new PropertyPath("(Canvas.Left)"));  }

6、滚动的时候,要计算UserControl到底是添加到了哪个Grid里面,也就是哪个控件作为了第一位。

我们设置一个索引值scroll_index,默认的时候,scroll_index=0,这是初始的状态,当滚动起来以后,scroll_index = scroll_index + 1 - Uc_Count;

然后,判断,循环的时候,是否是展示列表的末尾了,如果是的话,则要填充的控件是scroll_index %UcListSum.Count(滚动索引,对总数直接取余数),如果不是的话则是scroll_index++ % UcListSum.Count(滚动索引++,对总数直接取余数)

scroll_index = scroll_index + 1 - Uc_Count;    for (int i = 0; i < UcListForShow.Count; i++)  {   UcListForShow[i].SetValue(Canvas.LeftProperty, i * (UcListForShow[i].Width + 10));   UserControl uc;   if (i == UcListForShow.Count - 1)   {    uc = UcListSum[scroll_index % UcListSum.Count];   }   else   {    uc = UcListSum[scroll_index++ % UcListSum.Count];   }   if (uc.Parent != null)   {    (uc.Parent as Grid).Children.Clear();//将Usercontrol从原来的里面移除掉,要不然会抛错,Usercontrol已属于另一个控件   }   UcListForShow[i].Children.Clear();   UcListForShow[i].Children.Add(uc);   //将隐藏按钮加入到Grid里   Button btn = new Button();   btn.Style = (dictionary["hidenStyle"] as Style);//从样式文件里读取到Button的样式   btn.Tag = UcListForShow[i].Children;//给Tag赋值,这样方便查找   btn.Click += Btn_Click;//注册隐藏事件   UcListForShow[i].Children.Add(btn);  }

代码中,需要注意的是(uc.Parent as Grid).Children.Clear(),如果不移除的话,则会提示,已经属于另一个,所以,要从parent里面移除掉。

7、Button的隐藏事件,当Button点击以后,则要进行隐藏,其实也就是将总数里面,减除掉不再显示的那一项

private void Btn_Click(object sender, RoutedEventArgs e)  {   if ((sender as Button).Tag != null)   {    UcListSum.Remove((((sender as Button).Tag as UIElementCollection)[0] as UserControl));   }   if (UcListSum.Count == Uc_Count)//当列表数和要展示的数目相同的时候,就停止掉动画效果   {    storyboard_imgs.Completed -= Storyboard_imgs_Completed;    storyboard_imgs.Stop();    for (int i = 0; i < Uc_Count; i++)    {     UcListForShow[i].Children.Clear();     if (UcListSum[i].Parent != null)     {      (UcListSum[i].Parent as Grid).Children.Clear();     }     UcListForShow[i].Children.Add(UcListSum[i]);    }    return;   }  }

所有代码如下:

using System;  using System.Collections.Generic;  using System.Linq;  using System.Text;  using System.Windows;  using System.Windows.Controls;  using System.Windows.Data;  using System.Windows.Documents;  using System.Windows.Input;  using System.Windows.Media;  using System.Windows.Media.Animation;  using System.Windows.Media.Imaging;  using System.Windows.Navigation;  using System.Windows.Shapes;    namespace MarqueeUserControl  {   /// <summary>   /// MarqueeUC.xaml 的交互逻辑   /// </summary>   public partial class MarqueeUC : UserControl   {    ResourceDictionary dictionary;    public MarqueeUC()    {     InitializeComponent();     //读取样式文件     dictionary = new ResourceDictionary { Source = new Uri("/MarqueeUserControl;component/MarqueeUserControlDictionary.xaml", UriKind.Relative) };    }    #region 属性    private int _uc_Count = 0;    /// <summary>    /// 用来展示几个    /// </summary>    public int Uc_Count    {     get     {      return _uc_Count;     }       set     {      _uc_Count = value;     }    }      private List<Grid> _ucListForShow = new List<Grid>();    /// <summary>    /// 用来展示的控件列表    /// </summary>    private List<Grid> UcListForShow    {     get     {      return _ucListForShow;     }       set     {      _ucListForShow = value;     }    }      private List<UserControl> _ucListSum = new List<UserControl>();    /// <summary>    /// 要添加的控件的列表    /// </summary>    public List<UserControl> UcListSum    {     get     {      return _ucListSum;     }       set     {      _ucListSum = value;     }    }      #endregion    Canvas canvas_board = new Canvas();    Storyboard storyboard_imgs = new Storyboard();    int scroll_index = 0;//滚动索引    double scroll_width;//滚动宽度      void GridLayout()    {     if (Uc_Count == 0)//如果这个值没有赋值的话,则默认显示四个     {      Uc_Count = 4;     }     //给Canvas设置一些属性     canvas_board.VerticalAlignment = VerticalAlignment.Stretch;     canvas_board.HorizontalAlignment = HorizontalAlignment.Stretch;     canvas_board.Width = this.viewbox_main.ActualWidth;     canvas_board.Height = this.viewbox_main.ActualHeight;     canvas_board.ClipToBounds = true;     //用viewbox可以支持拉伸     this.viewbox_main.Child = canvas_board;     //循环将Grid加入到要展示的列表里     for (int i = 0; i < Uc_Count + 1; i++)     {      Grid grid = new Grid();      grid.Width = canvas_board.Width / Uc_Count - 10;      grid.Height = canvas_board.Height - 10;      grid.Margin = new Thickness(5);      this.canvas_board.Children.Add(grid);      grid.SetValue(Canvas.TopProperty, 0.0);      grid.SetValue(Canvas.LeftProperty, i * (grid.Width + 10));        UcListForShow.Add(grid);     }    }      void StoryLoad()    {     for (int i = 0; i < UcListForShow.Count; i++)     {//设置滚动时候的效果      DoubleAnimationUsingKeyFrames daukf_uc = new DoubleAnimationUsingKeyFrames();      LinearDoubleKeyFrame k1_uc = new LinearDoubleKeyFrame(i * (UcListForShow[i].Width + 10), KeyTime.FromTimeSpan(TimeSpan.FromSeconds(2)));      LinearDoubleKeyFrame k2_uc = new LinearDoubleKeyFrame((i - 1) * (UcListForShow[i].Width + 10), KeyTime.FromTimeSpan(TimeSpan.FromSeconds(2.5)));      daukf_uc.KeyFrames.Add(k1_uc);      daukf_uc.KeyFrames.Add(k2_uc);      storyboard_imgs.Children.Add(daukf_uc);      Storyboard.SetTarget(daukf_uc, UcListForShow[i]);      Storyboard.SetTargetProperty(daukf_uc, new PropertyPath("(Canvas.Left)"));     }       storyboard_imgs.FillBehavior = FillBehavior.Stop;     storyboard_imgs.Completed += Storyboard_imgs_Completed;     storyboard_imgs.Begin();    }      private void Storyboard_imgs_Completed(object sender, EventArgs e)    {       scroll_index = scroll_index + 1 - Uc_Count;       for (int i = 0; i < UcListForShow.Count; i++)     {      UcListForShow[i].SetValue(Canvas.LeftProperty, i * (UcListForShow[i].Width + 10));      UserControl uc;      if (i == UcListForShow.Count - 1)      {       uc = UcListSum[scroll_index % UcListSum.Count];      }      else      {       uc = UcListSum[scroll_index++ % UcListSum.Count];      }      if (uc.Parent != null)      {       (uc.Parent as Grid).Children.Clear();//将Usercontrol从原来的里面移除掉,要不然会抛错,Usercontrol已属于另一个控件      }      UcListForShow[i].Children.Clear();      UcListForShow[i].Children.Add(uc);      //将隐藏按钮加入到Grid里      Button btn = new Button();      btn.Style = (dictionary["hidenStyle"] as Style);//从样式文件里读取到Button的样式      btn.Tag = UcListForShow[i].Children;//给Tag赋值,这样方便查找      btn.Click += Btn_Click;//注册隐藏事件      UcListForShow[i].Children.Add(btn);     }       storyboard_imgs.Begin();    }      private void Btn_Click(object sender, RoutedEventArgs e)    {     if ((sender as Button).Tag != null)     {      UcListSum.Remove((((sender as Button).Tag as UIElementCollection)[0] as UserControl));     }     if (UcListSum.Count == Uc_Count)//当列表数和要展示的数目相同的时候,就停止掉动画效果     {      storyboard_imgs.Completed -= Storyboard_imgs_Completed;      storyboard_imgs.Stop();      for (int i = 0; i < Uc_Count; i++)      {       UcListForShow[i].Children.Clear();       if (UcListSum[i].Parent != null)       {        (UcListSum[i].Parent as Grid).Children.Clear();       }       UcListForShow[i].Children.Add(UcListSum[i]);      }      return;     }    }      public void StartMar()    {     GridLayout();       scroll_width = this.canvas_board.Width;       for (int i = 0; i < UcListForShow.Count; i++)     {      UserControl uc;      if (i == UcListForShow.Count - 1)      {       uc = UcListSum[scroll_index % UcListSum.Count];      }      else      {       uc = UcListSum[scroll_index++ % UcListSum.Count];      }      if (uc.Parent != null)      {       (uc.Parent as Grid).Children.Clear();      }      UcListForShow[i].Children.Clear();      UcListForShow[i].Children.Add(uc);     }     StoryLoad();    }      private void grid_main_MouseLeave(object sender, MouseEventArgs e)    {     if (storyboard_imgs.GetCurrentState() == ClockState.Stopped)//如果是停止的状态,则直接返回,不再起作用     {      return;     }     if (storyboard_imgs.GetIsPaused() == true)//如果是暂停状态的话,则开始     {      storyboard_imgs.Begin();     }    }      private void grid_main_MouseMove(object sender, MouseEventArgs e)    {     if (storyboard_imgs.GetIsPaused() == false)     {      storyboard_imgs.Pause();     }    }   }  }
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"       xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"       xmlns:local="clr-namespace:MarqueeUserControl">   <Style TargetType="Button" x:Key="hidenStyle">    <Setter Property="Background" Value="Transparent"/>    <Setter Property="HorizontalAlignment" Value="Center"/>    <Setter Property="VerticalAlignment" Value="Center"/>    <Setter Property="Width" Value="25"/>    <Setter Property="Height" Value="25"/>    <Setter Property="BorderBrush" Value="Transparent"/>    <Setter Property="BorderThickness" Value="0"/>    <Setter Property="Template"><!--把Image放到Template里作为Content显示,如果是单独给Content设置图片的话,则只有一个按钮显示图片,其他的不显示-->     <Setter.Value>      <ControlTemplate TargetType="{x:Type Button}">       <Border>        <Image Source="hiden.png"/>       </Border>      </ControlTemplate>     </Setter.Value>    </Setter>   </Style>  </ResourceDictionary>

没有解决的问题

想给Button增加鼠标悬停的时候,显示,移除的时候隐藏,但是发现不好使,原因是当MouseOver上去的时候,虽然Visibility的值变了,但是只有到下一次的时候,Button的值才被附上,而此时,已经MouseLeave了,请哪位大神指导一下,看看这个显示和隐藏怎么做。

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